Crafting
The best Stars Reach gear is crafted, not dropped — learn toolcrafting, weaponsmithing, metallurgy, woodworking, medicine, shipbuilding and rare resources.
Introduction
In Stars Reach, the best gear is crafted, not dropped. Crafting weaves through every system — tools for gathering, weapons and armor for combat, medicines for survival, furniture for building, and starships for travel. This hub maps the crafting professions and disciplines, from toolcrafting and weaponsmithing to metallurgy, woodworking, medicine, cooking and shipbuilding. You will learn where to find ores, gems, gases and alien materials, how smelting and refining work, and why rare resources define the top end of the item market. Because items decay and need repair, crafting is also an ongoing economic role: skilled crafters are the backbone of any planet’s supply chain, and their unique, branded goods carry real prestige across the galaxy.
Crafting Discipline Overview
| Discipline | Outputs | Key Inputs |
|---|---|---|
| Toolcrafting | Tools for every profession | Metal, wood, stone components |
| Weaponsmithing | Blasters, blades, heavy weapons | Refined ores, rare alloys |
| Metallurgy | Smelted bars, alloys, components | Raw ores, fuel, flux |
| Woodworking | Furniture, structures, handles | Logs, planks, resins |
| Medicine | Healing items, genetic treatments | Herbs, creature samples, chems |
| Cooking | Buff food, trade goods | Crops, meat, spices |
| Shipbuilding | Starships and vessels | Hull alloys, engines, systems |
Crafting Career Paths
Toolcrafting
The crafting discipline behind the tools every profession uses — picks, sickles, hammers, knives and precision instruments.
Weaponsmithing
The combat crafting discipline that forges blasters, blades and heavy weaponry from refined ore and rare alloys.
Metallurgy
Smelting and refining raw ore into bars, alloys and components that feed every downstream craft chain.
Woodworking
Shaping wood into planks, beams, furniture and structural components that power building and decoration.
Medicine
Brewing healing items and genetic treatments from herbs, creature samples and lab chemicals.
Cooking
Preparing buff-boosting meals and luxury dishes that anchor community life and drive trade.
Shipbuilding
Constructing starships, haulers and support vessels for travel, cargo and space operations.
Core Mechanics
Crafting starts with gathering: ores from mining, wood from forestry, plants from herbalism and biological materials from wildlife. Raw materials feed refiners — smelters turn ore into bars, kilns fire ceramics, and chemical benches mix medicines. Finished components combine at profession workbenches into tools, weapons, furniture, food and ships. Items carry durability and decay over time, so players either repair their gear or buy replacements, creating constant demand for crafters. Professions also produce branded goods: an Artisan’s signature weapon or a Chef’s famous dish carries the maker’s name, turning craftsmanship into reputation and a market edge. Recipes are learned and unlocked through profession progression, so the deeper you invest in a discipline, the more premium items you can produce. Blueprint discovery, rarity tiers and branded goods add layers of specialisation that keep the crafting meta evolving with each weekly build.
Advantages
Crafting turns gathered resources into wealth, self-sufficiency and social standing. A crafter never depends on the market for core gear — you build better tools than most shops sell, and you can repair your own equipment. Crafting pairs naturally with gathering professions for a closed production loop, and unique branded goods let you stand out as a respected maker. On a player-run economy, skilled crafters control supply of essential items, giving them diplomatic leverage in communities and trade negotiations. Shipbuilding even lets you forge the vessels that define how you explore the galaxy. Crafting also introduces brand identity: when players recognize your signature weapon or your restaurant, you build a reputation that survives market fluctuations.
Challenges
Crafting demands serious time and material investment — every discipline needs tools, benches, fuel and a steady supply chain. Rare resources are scarce and fought over, so building top-tier gear can be expensive and slow. Items decay, which means you must constantly repair or replace your own gear, adding maintenance pressure. Diversity is costly too: mastering multiple disciplines splits your time, and in-practice skill limits mean you cannot be a master of everything at once. Pre-release recipe values and material locations are subject to change, so verify details after patch notes. Recipe and material data remain unconfirmed in some areas during Early Access, so players who commit to a specific recipe chain may need to adapt as build notes arrive.
Frequently Asked Questions
Where do I find rare resources?+
Do items break forever?+
Why is crafted gear better than loot?+
Quick Tips
Always smelt your own ores if you play an Artisan; buying already-refined bars is twice as expensive and hands your supply chain to someone else. Refining your own ore yields better bars at lower effective cost, and it also trains your metallurgy skill, so buy raw material in bulk from miners and reserve purchase only for exotic alloys you cannot make yourself.
Stockpile rare gases and gems early — they are scarce, and future recipes will only raise their value. Early stockpiles of rare gases and gems compound in value as build notes reveal new recipes, so treat them like a savings account and only sell when the price spike clearly outweighs the future potential.
Repair gear between sessions, not after a big fight; a timely repair saves you from losing a top-tier item to decay at the worst moment. Keeping weapons, tools and key modules in good condition prevents the worst-case scenario of losing a top-tier item mid-raid, and scheduling repair runs on off-hours keeps your craft bench free for production.
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